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* and with them I produce clear, witty and usable concepts crafted with simple shapes
My name is Ivailo Borisov and I'm 40. I live in Bulgaria, but I consider myself a citizen of the world as I love to travel and experience everything this wonderful planet has to offer. Don't get me wrong, I'd love to check other planets too, but my space ship building project is moving at a slow pace. Note to self: might need to get in touch with Elon already.
If I need to describe myself in a single sentence, it would be: innovator, motivator, philosopher, inventor, forward-looker, smooth-tongued speaker and charmer with win-win attitude and proactive approach. Yeah, all that.
I started my design career back in 1995, shortly after I finished high school. In the years after I went through various professional fields that added up to my areas of expertise, knowledge and helped me widen my horizons. Words became my secondary tool eight years after that when I launched my first e-zine and started copywriting, writing articles and creating content for a vast variety of projects in different spheres.
Years of professional
experience with visuals
Years of professional
experience with words
Okay, now that we started talking about my writings, let me tell you a story. After spitting dozens of articles for various magazines and spending many nights writing down completely unrelated pieces of fictious plots going through my head without a clear idea, a pressing notion invaded my mind. I had to write a book. Few months later it was done. An year after its premiere my book won the most prestigious local debut award — the bronze Pegasus and I got the "laureate" title stuck next to my name. Another year and a half later my second book came out.
And while words and visuals are my primary tools of the trade, I'm always looking for new ventures, new products and services that perfect user experience, I can take part in. Needless to say, I'm active member of the Bulgarian start-up scene as well.
I've been fascinated with games since my early years when I took every opportunity I had to work with 8- (and later, 16-) bit computers and play. I tried to code basic games even then, in the mid 80's. Later on I tried to grab every single opportunity to join different indie game development teams and even form my own, but you can tell how it ended with relative ease. Eventually it lead to the moment where along with a mate we started developing our own game. Outer Space Exiles. It was going to be bloody awesome sci-fi RTS/RPG/colony management/survival hybrid. He took the code, I took the creative part in every sense.
6 months into it we realised we could not go further as we blew all our savings. We launched a crappy and somewhat desperate Indiegogo campaign, but as expected, it failed miserably. So that was the end of my most mature indie game adventure so far.
Couple of years later I still can't let go of the idea I want to make a sci-fi game. However this time I didn't want to fail. So I suddenly came up with the idea to do a sci-fi board game. Zenith:Unknown was born.
I'm working on it in my spare time. Since I am not an avid board gamer myself, but rather a computer one, it carries the gameplay I for one would like to see in board games to get me hooked up, but could never find. While the progress is slow for the moment, my intention is to pull up playable demo soon enough.
On the personal side, I'm a prominent EVE Online player and video producer. I fancy spending time looking at beautiful architecture and product design examples, love taking long trips to unknown places, taste new food, meet new cultures. The impossible pure vastness of space fascinates me to tears. On the practical site, I'm a huge fan of Porsche and Porsche Design.
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Ezekiel Chew Group logo
genius Bulgaria logo
Crooked Rocket Studios logo
Paunka natural meat products brand development
The Disaster avant-garde book cover design
GRIJA home care website
Wallis Bulgaria HR website
Outer Space Exiles website
Serenity Factor website
Hans Insurance website
Undisclosed Mobile Application UI
Vocabler User Panel
Outer Space Exiles Game Interface
Omniage 10 year anniversary video
Shut Up, Yuliya, Part 1 -- neonoir sci-fi machinima
Shut Up, Yuliya, Part 2 -- neonoir sci-fi machinima
Outer Space Exiles Insider
Outer Space Exiles Insider
Interested in my skills and services? Great! Please drop me an email with your ideas. I will take my time to think about it and come up with tailored solution for your exact needs. Be sure to contact me if you have a collaboration or entrepreneurship plan in mind, too. You can get hold of me on LinkedIn and AngelList as well.